Expressing consequence (annars)

The Conjunction "annars"

In an escape room, the stakes are high. To explain the consequences of failing to do something, use the adverbial conjunction annars (otherwise / or else) to connect two main clauses.

Because annars acts as an adverb at the very beginning of the second clause, it triggers Icelandic's V2 (verb-second) rule. The verb must immediately follow annars, and the subject comes directly after the verb.

Look closely at how the verb and subject swap places immediately after annars:

We have to find the clue, otherwise we lose the game.
Við verðum að finna vísbendinguna, annars töpum við leiknum.
You must enter the code, otherwise the door stays closed.
Þú verður að slá inn kóðann, annars er hurðin lokuð.

Commands and Consequences

When the clock is ticking, you will often need to give direct instructions. A very common pattern is to pair an imperative (a command) with annars to express urgency.

Read the clue that is on the table, otherwise we will not find the key.
Lestu vísbendinguna sem er á borðinu, annars finnum við ekki lykilinn.
Click on the button now, otherwise the bell rings.
Smelltu á takkann núna, annars hringir bjallan.

Beating the Clock

Escape rooms are all about time limits. A crucial verb phrase for these high-pressure situations is drífa sig (to hurry / to get a move on).

to hurry (to get going, to get a move on)
drífa sig

Combine this with annars, and you can easily express the dire consequences of running out of time!

Hurry up, otherwise the time is up!
Drífðu þig, annars er tíminn búinn!
We must hurry, otherwise the bomb explodes!
Við verðum að drífa okkur, annars springur sprengjan!